Executioner - Clash Royale
He throws his axe like a boomerang, striking all enemies on the way out AND back. It's a miracle he doesn't lose his arm.
The Executioner card is unlocked from the Spooky Town (Arena 12). He is an area damage, medium-ranged troop with moderate hitpoints and damage. He throws his axe in a straight line; it will then fly back to him, dealing its damage twice. An Executioner card costs 5 Elixir to deploy.
Stats
transport | projectile range | hit speed | speed | deploy time | range | target | elixir cost | count | type | rarity | arena | release date |
---|
Ground | 6.5 | 2.4 sec | Medium (60) | 1 sec | 4.5 | Air & Ground | 5 | x1 | Troop | Epic | Spooky Town | 27 January 2017 |
Levels
Level | hitpoints | damage | damage per second |
---|---|---|---|
6 | 594 | 120 x3 | 57 x3 |
7 | 653 | 132 x3 | 62 x3 |
8 | 718 | 145 x3 | 69 x3 |
9 | 790 | 159 x3 | 75 x3 |
10 | 867 | 175 x3 | 83 x3 |
11 | 950 | 192 x3 | 91 x3 |
12 | 1,045 | 211 x3 | 100 x3 |
13 | 1,146 | 231 x3 | 110 x3 |
HISTORY
- The Electro Dragon became available as a one-time reward in the Electro Dragon Challenge that began on 27/10/18. Players who reached 6 wins in the challenge would unlock the card early. Players who unlocked the Electro Dragon early would then be able to find the Electro Dragon in the Shop and in Chests.
- The Electro Dragon card was added to the game on 9/11/18.
- On 3/12/18, a Balance Update decreased the Electro Dragon’s hitpoints by 5% and made its first attack slower.
TRIVIA
- It is one of the the three troops that are "miniature" versions of another troop in Clash of Clans, the others being the Baby Dragon and Mini P.E.K.K.A.. They are smaller versions of the Electro Dragon, Dragon, and P.E.K.K.A. respectively.
- It is the only "miniature" version that has the same name from Clash of Clans.
- Based on its flavor text, it can be assumed that the three dragons are siblings (Electro Dragon being the "middle child").
- After each attack, the spikes on the Electro Dragon's back light up in sequence, similar to a Sparky's charge.
- The Electro Dragon's attack does the same damage as a Zap of the same level, except only to 3 units.
- It is one of three units capable of damaging multiple units without dealing splash damage, the others being the Electro Wizard and the Hunter.
STRATEGY
- The Electro Dragon has a chain lightning attack wherein each attack that the Dragon fires has the ability to spread out to a maximum of two other nearby targets.
- Keep in mind that this is not a splash damage effect. The chain lightning will merely hit three individual troops.
- If the Electro Dragon's attack only strikes one target, the target will only take one-third of the Electro Dragon's potential firepower. Unlike the Electro Wizard, unspent charges on the Dragon's attack are not stacked on to the original target.
- The Electro Dragon has great synergy with the Graveyard. The chain lightning effect allows the Electro Dragon to kill defensive troops while locked on to the Crown Tower.
- If there is a unit placed within three tiles of both a Princess Tower and the King Tower, the Electro Dragon will hit all three and potentially wake the King.
- The Electro Dragon is quite a fragile unit. It is best used as a helper on defense where other troops can take blows for it or behind a tank on offense.
- Since the Electro Dragon stuns and flies, it can be reliably used to counter charge units, especially those that cannot hit air like the Prince, Battle Ram, or Sparky.
- A Lightning spell can take out an Electro Dragon up to one level higher immediately.
- The Electro Dragon can be used to attack troops that are being protected by tank cards, like Archers behind a Giant for example.
- Single-troop cards like the Musketeer or Mega Minion are great counters since the Electro Dragon will not be able to deal full damage to them because its attack will be unable to chain.
- Electro Dragon is an ideal counter to Zappies because even though the lights on its back light up before attacking, stun effects will not reset its attack; destroying them with more than enough health left over for a counterpush.
- The Electro Dragon is very strong in Golem decks as it will be able to delay or kill support units or tank killers that are placed to counter the Golem; as well as render Inferno Tower and Inferno Dragon useless, similar to an Electro Wizard.
All Units
COMMON | • Minions • Archers • Knight • Spear Goblins • Goblins • Minion Horde • Bats • Barbarians • Ice Spirit • Skeletons • Royal Recruits • Royal Giant • Skeleton Barrel • Elite Barbarians • Goblin Gang • Bomber • Fire Spirits • Rascals |
RARE | • Musketeer • Mini P.E.K.K.A • Mega Minion • Battle Ram • Valkyrie • Dart Goblin • Hog Rider • Ice Golem • Three Musketeers • Flying Machine • Giant • Wizard • Royal Hogs • Zappies |
EPIC | • Baby Dragon • Prince • Wall_Breakers • Golem • Witch • Giant Skeleton • Bowler • Dark Prince • Guards • Electro Dragon • Executioner • Skeleton Army • Hunter • P.E.K.K.A • Balloon • Goblin Giant • Cannon Cart |
LEGENDARY | • Miner • Princess • Night Witch • Inferno Dragon • Ram Rider • Bandit • Mega Knight • Royal Ghost • Sparky • Lava Hound • Lumberjack • Magic Archer • Ice Wizard • Fisherman • Electro Wizard |
COMMON | • Giant Snowball • Zap • Arrows |
RARE | • Fireball • Earthquake • Heal • Rocket |
EPIC | • Goblin Barrel • Barbarian Barrel • Tornado • Rage • Freeze • Poison • Mirror • Lightning • Clone |
LEGENDARY | • Graveyard • The Log |
COMMON | • Mortar • Cannon • Tesla |
RARE | • Inferno Tower • Tombstone • Barbarian Hut • Bomb Tower • Goblin Cage • Goblin Hut • Elixir Collector • Furnace |
EPIC | • X-Bow |